As captain of the IPF, Ky Kiske comes to the forest to investigate those responsible for the announcement. Guilty Gear Xįollowing the incident, the world learns of her existence, and the government makes several unsuccessful attempts to eliminate her. Saddened, Dizzy left accompanied by Testament before she could see Josephine's change of heart thanks to Faust's words. No one was seriously hurt, but Josephine slapped Dizzy, calling her a demon, and then told her to return to the forest. Testament thus vowed to protect Dizzy and subdued her. Aware of Dizzy's return, the villagers burned Faust's clinic in an attempt to kill her, and Necro and Undine retaliated despite Dizzy's pleas. Faust successfully treated Josephine and finally cured her blindness, but she noticed Dizzy's tail. After Josephine got hurt, Dizzy and Kliff took her to Faust's clinic, and Kliff revealed to Dizzy their real name, Testament, and that they, too, were a Gear. ![]() In 2181, though, Josephine and " Kliff" entered the woods as they ran away from Venom, who wanted Josephine to lure Faust out. Dizzy let her visit all she wanted, but told her not to bring strangers. One day, she befriended Josephine, a blind girl who thought Dizzy to be an angel. At first they would visit her, but they gradually became distant and never came back, and Dizzy got used to living alone. To protect her, the couple hid Dizzy away in the Forest of Demons. As it became clear she was at least part Gear, the village believed her to be a "monster" and tried to dispose of her. After six months, the other villagers became afraid due to Dizzy's accelerated growth, and even more so after she grew wings and a tail. In any case, Dizzy was found as an infant and raised by an elderly, childless couple. The details of Dizzy's birth are not clear, only that her mother is Justice and that she was born in 2177 while Justice was still sealed. As a result, Dizzy places a lot of importance in her found family and friends-enough to fiercely fight to protect them. ![]() Before she met Testament, Dizzy's solitude was such that her only wish (if she had one) would be to have a friend, someone who would accept her even as she was. ĭue to her persecution by humans, Dizzy initially distrusts them and isolates herself, but this only causes her more sadness, as she longs for human contact. ![]() Yet, while she resists violence when she can, Dizzy isn't necessarily a pacifist, as she understands destruction is simply part of the cycle of life. Her immense power and her lack of control over her guardians-who have a will of their own, of which Necro is a personification of her violent instinct, while Undine seems to be one of her self-preservation -only causes her grief, as she sees it as a curse, fearing to hurt others. She loves nature and humanity, and strongly opposes all conflict, and is very polite. Gentle and kind towards those she encounters, Dizzy has a motherly demeanor coupled with an honest heart and a pure mind. Given her kind's superior ability to absorb and process information, by the age of three, she is essentially equivalent to an adult human, mentally older than a 20-year-old. Dizzy is fond of yellow ribbons, as she has two on her ponytails and one on her tail.Īs a half- Gear, despite her chronological age, Dizzy has matured at a rapid rate. Her dark blue hair is very long, reaching down to her knees, and her eyes are red like other Gears. Her third outfit is her Jellyfish Pirates uniform that includes a short sailor top and jeans shorts. In Revelator, a buttoned shirt-like panel is added for a more conservative look, and feather-like plates replace the puffy sleeves. Her usual outfit, the one she wears during battle, is a tight, provocative suit, with two belts crossed over barely covering her chest area with her midriff exposed, and white, puffy sleeves cover her arms. Her black dress in Guilty Gear X has a long skirt that reaches up to the ankle, low laced off-shoulder neckline and fitter sleeves. They take the form of a grim reaper and a water spirit, respectively, and can cover Dizzy partially or entirely.ĭizzy has three main attires. Usually taking the form of mere differently-colored wings, they can transform into a humanoid shape joined at the hips with Dizzy's back. Most notable in Dizzy are her "systems" or guardians-her dark green right wing, Necro, and her white left wing, Undine, and her black, salamander-like tail.
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